Added some details from separate pieces of acrylic later on, too. Several coats, with sanding between layers, y'know. Punched some holes with a drill press, screwed in some (too long) machine screws (I'll get some shorter ones later), and we're all set. Made some metal fastening pieces from aluminum on a scroll saw, sanded them down, sharpened the corners and edges of the acrylic pieces on the belt sander and we're good to start assembling. I intend to mold/cast the face out of a lighter material later on, to allow for servos to raise and lower the facepiece easier (if that ever even happens, let's be real.BUT it would be super cool and I'd like to make it happen once it's finished). Yes, there are probably a dozen better materials to make this out of, but it's what I had on hand. I started by making the facepiece out of acrylic. I do have some plans to add more greeblies and textures from other materials. He's a chunky-looking bucket if I do say so myself. So I *remodeled* it in fusion 360, and this was the result: Turned out ok, but i needed something that fit together a little better. I did some sketches, mixed those two designs together as best I knew how, and modeled a boi in Blender. You can be the judge of whether I succeeded in doing that. I tried to retain what made these artworks stand out and also make it have a similar vibe/silhouette to the original. Here is some of the art I really liked, and used as a reference/inspiration. So here I am, with some progress to show for it. However, I wanted to take a fresh approach to the design, mash up some concept art (and make some of my own), spend some time 3D modeling and going through design revisions, all that jazz. Over the past 3 months or so, I've been slowly chipping away at a helmet project that I've wanted to do for a while from dead space. Haven't worked on anything super big project-wise in a bit but here's my current one.
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